AI Insights · Timothy · April 2024
Top 5 3D Anime Games Performance in United Kingdom Q1 2024
In Q1 2024, the top 5 3D Anime Games in the United Kingdom showed varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
In the first quarter of 2024, the top 5 3D Anime Games in the United Kingdom demonstrated diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look into the performance of these popular games.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. saw a notable peak in weekly revenue at approximately $268K in the first week of January, followed by a steady decline to around $44K by mid-March. Weekly downloads also showed a downward trend, starting at 7.8K in early January and ending at 4.7K in the last week of March. The game's weekly active users decreased from around 83.9K to 52.9K over the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. experienced fluctuations in weekly revenue, peaking at $204K at the end of January and seeing a low of approximately $47K in early March. Weekly downloads varied, with a high of 8.7K at the end of January and a low of 4.5K in early March. The weekly active users for Genshin Impact ranged from 64K at the start of the quarter, peaking at 67.7K at the end of January, and settling around 58.7K by the end of March.
Honkai: Star Rail, also from COGNOSPHERE PTE. LTD., showed a significant increase in weekly revenue with a peak of approximately $314K in the last week of March. Weekly downloads for the game peaked at 14.4K in early February, with a consistent performance of around 8.5K towards the end of the quarter. Weekly active users for Honkai: Star Rail remained strong, starting at 107.4K and ending at 117K.
GODDESS OF VICTORY: NIKKE from Level Infinite had a peak weekly revenue of around $94K in early January, followed by a decline to approximately $17K by mid-January, and then rising again to $40.7K by the end of March. Weekly downloads showed a gradual increase from 1.2K in early January to 1.4K by the end of March. The weekly active users ranged from 15.5K at the beginning of the quarter to 16.2K by the end.
The Seven Deadly Sins by Netmarble Corporation had a peak weekly revenue of around $95K at the beginning of January, decreasing to approximately $9K by the end of February, and then rising to $33.4K by the end of March. Weekly downloads started at 906 and ended at 588, with fluctuations in between. The game's weekly active users started at 10.4K and saw a slight decline to 7.8K by the end of March.
For more detailed insights and further data, visit Sensor Tower.